Inside Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV series has made a triumphant return to its platform, and it's safe to say that audiences were delightfully shocked by the quality of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed various facets of the player's adventure.
We followed vault-dweller Lucy, attempting to do the right thing and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his cult's leadership and creates significant chaos in robotic power armour; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the contaminated wilderness.
Setting the Stage for a New Chapter
The show's first season conclusion unveiled crucial details about those responsible for the atomic conflict that condemned a group of people in subterranean shelters for centuries. It also posed several enigmas unanswered for the second season – and, now, expectations are considerably elevated.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.
“Heading into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the response to the show, so this time people are bringing more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The new season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the series, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators ensured authentic items and locations were built, echoing the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” says another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s authentic.”
Actually, pretty much every element you see on-screen is physical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are created using puppets, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also dedicated players, in collaboration with the original creators behind the video games. This shared passion for the universe is evident in the finished show.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This approach will allow for a different weekly discussion, something the creators themselves are eager to witness.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”